Veröffentlichungen

Navigation in Desktop 3D Games with Gamepads: Comparison of Two Approaches for Inexperienced Players

Wentzlaff T, Janke F, Kockmeyer M, Reinhold S, Teistler M. Navigation in Desktop 3D Games with Gamepads: Comparison of Two Approaches for Inexperienced Players. In: Proceedings Of The Conference On Mensch Und Computer. New York, NY, USA: Association for Computing Machinery; 2020:165–168. doi:10.1145/3404983.3410018.

Spatial task solving on tablets: analysing mental and physical rotation processes of 12–13-year olds

Wetzel S, Bertel S, Montag M, Zander S. Spatial task solving on tablets: analysing mental and physical rotation processes of 12–13-year olds. Educational Technology Research and Development. 2020;68(1):363-381. doi:10.1007/s11423-019-09699-8.

A gender issue? – How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students

Zander S, Montag M, Wetzel S, Bertel S. A gender issue? – How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students. Computers & Education.2020;143:103677. doi:https://doi.org/10.1016/j.compedu.2019.103677.

Tabletop Teleporter: Evaluating the Immersiveness of Remote Board Gaming

Odenwald J, Bertel S, Echtler F. Tabletop Teleporter: Evaluating the Immersiveness of Remote Board Gaming. In: Proceedings Of The 9Th Acm International Symposium On Pervasive Displays. New York, NY, USA: Association for Computing Machinery; 2020:79–86. doi:10.1145/3393712.3395337.

Comparing Eye Movements Between Physical Rotation Interaction Techniques

Bertel S, Wetzel S. Comparing Eye Movements Between Physical Rotation Interaction Techniques. In: Acm Symposium On Eye Tracking Research And Applications. New York, NY, USA: Association for Computing Machinery; 2020. doi:10.1145/3379156.3391355.

Not up to Standard! Creating a Global Assessment Framework and Universal Proficiency Test for Maritime English

Noble A, Van Son L, John P. Not up to Standard! Creating a Global Assessment Framework and Universal Proficiency Test for Maritime English. In: Strategies And Analyses Of Language And Communication In Multilingual And International Contexts. Cambridge (UK): Cambridge Scholars Publishing; 2020:10. https://www.cambridgescholars.com/product/978-1-5275-4324-9.

A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT

Wallbaum T, Ananthanarayan S, Matviienko A, Boll SCJ. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT. In: Proceedings Of The 11Th Nordic Conference On Human-Computer Interaction: Shaping Experiences, Shaping Society. ; 2020:1-9.

Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie

Teistler M, Reinhold S, Süncksen M, Frohnoff U. Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie. In: Ultraschall Med, European Journal Of Ultrasound. Leipzig, Germany: Thieme; 2019. doi:10.1055/s-0039-1695967.

Learning by playing – using computer games to enhance ultrasound education

Teistler M. Learning by playing – using computer games to enhance ultrasound education. Ultraschall Med, European Journal of Ultrasound. 2019;40:93-94. doi:10.1055/a-0833-9381.

Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore

Jann F, Reinhold S, Teistler M. Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:759–763. doi:10.1145/3340764.3344904.

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