Veröffentlichungen

Not up to Standard! Creating a Global Assessment Framework and Universal Proficiency Test for Maritime English

Noble A, Van Son L, John P. Not up to Standard! Creating a Global Assessment Framework and Universal Proficiency Test for Maritime English. In: Strategies And Analyses Of Language And Communication In Multilingual And International Contexts. Cambridge (UK): Cambridge Scholars Publishing; 2020:10. https://www.cambridgescholars.com/product/978-1-5275-4324-9.

A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT

Wallbaum T, Ananthanarayan S, Matviienko A, Boll SCJ. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT. In: Proceedings Of The 11Th Nordic Conference On Human-Computer Interaction: Shaping Experiences, Shaping Society. ; 2020:1-9.

Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie

Teistler M, Reinhold S, Süncksen M, Frohnoff U. Simulationsbasiertes Lernspiel in der Ultraschallausbildung am Beispiel der Anästhesiologie. In: Ultraschall Med, European Journal Of Ultrasound. Leipzig, Germany: Thieme; 2019. doi:10.1055/s-0039-1695967.

Learning by playing – using computer games to enhance ultrasound education

Teistler M. Learning by playing – using computer games to enhance ultrasound education. Ultraschall Med, European Journal of Ultrasound. 2019;40:93-94. doi:10.1055/a-0833-9381.

Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore

Jann F, Reinhold S, Teistler M. Use of a Smartphone as Virtual Probe for Medical Ultrasound Training: Six Degrees of Freedom Tracking with ARCore. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:759–763. doi:10.1145/3340764.3344904.

Preparing and Guiding Forensic Crime Scene Inspections in Virtual Reality

Süncksen M, Teistler M, Hamester F, Ebert L. Preparing and Guiding Forensic Crime Scene Inspections in Virtual Reality. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:755–758. doi:10.1145/3340764.3344903.

Tangible Browsing for E-Books: Design and Evaluation of a Haptic Approach for Digital Reading

Sietas J, Hansen T, Ali H, Reinhold S, Teistler M. Tangible Browsing for E-Books: Design and Evaluation of a Haptic Approach for Digital Reading. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:737–741. doi:10.1145/3340764.3344900.

A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User Experience

Taulien A, Paulsen A, Streland T, Jessen B, Wittke S, Teistler M. A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User Experience. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:921–925. doi:10.1145/3340764.3345382.

Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User Interactions

Knaack L, Lache A-K, Preikszas O, Reinhold S, Teistler M. Improving Readability of Text in Realistic Virtual Reality Scenarios: Visual Magnification Without Restricting User Interactions. In: Proceedings Of Mensch Und Computer 2019. New York, NY, USA: Association for Computing Machinery; 2019:749–753. doi:10.1145/3340764.3344902.

Adapting Gameplay to Eye Movements – An Exploration with TETRIS

Spiel K, Bertel S, Kayali F. Adapting Gameplay to Eye Movements – An Exploration with TETRIS. In: Extended Abstracts Of The Annual Symposium On Computer-Human Interaction In Play Companion Extended Abstracts. New York, NY, USA: Association for Computing Machinery; 2019:687–695. doi:10.1145/3341215.3356267.

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